Three Things You Need to Know if You Are Ever Lost In Time

Three Things You Need to Know if You Are Ever Lost In Time

By Joker Thursday, November 3rd, 2011
Some have said that three is the magic number. If that's the case, November should be a fascinating month. Here at THE SOURCE, we'll spotlighting key third issues from DC COMICS-THE NEW 52 with an ongoing series of posts titled “3 Things You Didn’t Know About DC COMICS-THE NEW 52.” Expect the unexpected--in threes. 1) If You Are Too Late to Stop the Release of a Life-Altering Disease, At Least Bring A Cure So you're part of a Legion of Superheroes mission team. Your assignment: stop a terrorist trying to use the Time institute to go back in time, save his sister's life, and release a pathogen that will change all humans into hybrid alien "Hypersapiens." And you failed to stop him -- but, out of control, he went back in time to our present day -- and released the disease! Which the Legion field unit, now trapped in our present day, HAVE NO CURE FOR! 2) Do Not Steal Police Cars! Okay, your flight rings aren't working and that makes things inconvenient when you have to chase a rabid Hypersapien tearing people apart and sucking the marrow from their bones! But really, in order to get to Fargo, North Dakota, do you REALLY have to steal a car -- much less a COP CAR?! We're looking at you, Timber Wolf. 3) If Two Of Your Teammates Die In Your First Issue And One is a Shapeshifter and one is a Teleporter, Relax, They're Probably Not Really Dead. I mean, how long have you been reading comics? C'mon... why one of them might be back already and you just don't realize it yet... -- Fabian Nicieza (LEGION LOST)         DC Comics