Reading Hiketeia: A Wonder Woman Newbie's Look at a Classic
THE LIEFELD LINE-UP: CREATIVE TEAMS FOR DEATHSTROKE, GRIFTER and THE SAVAGE HAWKMAN
We recently announced that writer/artist Rob Liefeld will be bringing his distinctive sensibilities to DEATHSTROKE, GRIFTER and THE SAVAGE HAWKMAN in DC COMICS-THE NEW 52 - and here's a look at the full creative teams for those series.
ARTIST MARCUS TO JOIN BATWING WITH ISSUE #9
Fan-favorite artist Marcus To will be joining writer Judd Winick on BATWING, beginning with issue #9 in May. To is currently illustrating the six-issue HUNTRESS miniseries, which follows the international adventures of the extended Bat-family through Italy. With BATWING, he’ll be bringing his distinctive style to the heroic exploits of David Zavimbe in Africa’s Democratic Republic of Congo.
NOVELIST GREGG HURWITZ JOINS BATMAN: THE DARK KNIGHT CREATIVE TEAM
Acclaimed novelist Gregg Hurwitz will be taking over as the writer for BATMAN: THE DARK KNIGHT beginning with issue #10 in June. Hurwitz is the internationally bestselling author of YOU'RE NEXT.
DC UNIVERSE PRESENTS: A new arc and a new creative team beginning with Issue #9
A spotlight series starring a different hero in each story arc, DC UNIVERSE PRESENTS will be getting a new creative team with issue #9. Following the conclusion of the science-fiction based CHALLENGERS OF THE UNKNOWN, the new story arc begins when the nation’s best FBI profiler, Kass Sage, must reach out to her father for help in solving a desperate case. The twist?
Exclusive Preview of the Final Issue of PENGUIN: PAIN AND PREJUDICE
Earlier today, we announced that acclaimed novelist Gregg Hurwitz will be taking over as the series writer for BATMAN: THE DARK KNIGHT, beginning with issue #10 in June.
DC Comics All Access: Ian Sattler
I was worried I'd never see daylight again. That's seriously a concern I had while playing Batman: Arkham City over the holidays this year. We all love comics (obviously) and we all love video games, so the amazing combination of Batman and brutality that was Arkham City had a lot of us spending quite a bit of time sitting inside with our game consoles.