Amy Winston just wanted to know where she came from—but she soon realized that some questions might just be better left unanswered.
Amy spent most of her childhood moving from town to town with her mother, who trained her every day in self-defense and swordplay and never revealed the reasons why, much to Amy’s annoyance. However, on her 17th birthday, Amy finally received the answers she was looking for when her mother told her the truth of her birth—sending her on an incredible journey as Amaya of House Amethyst, a Princess of Gemworld!
Once on Gemworld, Amy’s appearance alters to reflect that of her family’s heritage, and she gains vast magical powers associated with House Amethyst. Coupled with her skill at swordplay and defense, Amy finds herself a formidable force in this new fantastical realm ripe with untold danger.
A girl of two worlds, Amy must come to terms with her responsibilities as a princess while trying to survive the machinations of her newfound family members and the other ruling Houses vying for power.
Death comes calling as an injured Telos takes out his rage on the people of Kandor, while the Earth-2 team endures another brutal casualty.
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As the action draws to a close, the future of the DCU is set! It all leads back to one moment in space and time that will change the fate of two worlds!
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How much will the Nth metal change Frankenstein? Will he still be the monster we all love to fear?
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The fight you knew was coming since issue #12 – and you’ve been dreading since issue #23! Batman, Batman Beyond, Tim Drake, and...you know who!
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Discover the final fates of a slew of characters – the doomsayers, the warriors, the dysfunctional family from hell – as the status quo shifts and Mr.
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“EYE AM YOUR FUTURE!”FINAL ISSUE
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The War changed everyone, and not for the better.