5.2 Reasons to Stay Away from Gotham (When Starting a Criminal Empire)

So you want to launch a criminal empire.

 

Maybe you really, really like money, but don't want to spend years toiling away at a job and earning it through "hard work" and "dedication." Maybe you really like the idea of being in charge and having minions to do your bidding—and the idea of monologues gets you as giddy as Cookie Monster locked in an Oreo factory. Maybe you seriously love the movie Scarface but totally missed the point of that film. Or maybe Super-Villains Month on DCComics.com has brought out a bit of your evil side—which we totally get (we recently saw a sign that said "No Loitering" and stood there for, like, 20 seconds!).

 

Whatever the reason, being bad just seems oh so good all of a sudden, and you’ve decided it's time you started your own villainous organization. Considering the amount of heroes that generally populate the DC Universe, we don't necessarily encourage this course of action, but to each their own. We won't judge. But we will offer this little piece of advice: DO NOT GO TO GOTHAM CITY. Seriously. Start your organization somewhere else.

 

 

Gotham may seem appealing—it’s already a breeding ground for crime and seems to have a revolving door policy on criminals—but don't be fooled. In fact, we’re here with 5.2 Reasons to Stay Away from Gotham (When Starting a Criminal Empire).

 

1. Batman

Honestly, this should be obvious. If you didn't know, there's a nocturnal enthusiast in Gotham that enjoys dressing like a bat, hopping around rooftops, and—most importantly to you—beating the ever-living tar out of criminals. This guy has a zero tolerance policy on crime and will use not only his fists to prove it but a whole array of gadgets and gizmos designed to disable even the toughest of foes—and believe us, there are some tough ones. He got his back broken and got better. He was jettisoned back in time as a quantum-leaping bomb and still figured a way out of it. Unless you have superpowers—and even then it probably wouldn't do you much good—he is not someone you want to tangle with.

 

 

2. Criminal Overpopulation

You never want to saturate the market. Stock goes down or whatever. We're not too sure how it works. We hide our money in squirrel nests—because if they can hide their acorns in our yard, we can hide our money in theirs. The point is that too many people competing for the same steal is bad for business, and Gotham gangs are incredibly territorial. It's not uncommon for wars to break out and one gang to eliminate another. In fact, there was an instance after an earthquake where that exact thing happened. But really the biggest gangs already belong to the biggest bads, and they would not hesitate to torture or kill anyone who tries to encroach on their territory—especially some upstart newcomer.

 

 

3. Costumed Villainy

Another trademark of the Gotham City criminals is their tendency toward the spectacle—namely dressing up in costumes and running amok throughout the city committing acts of themed villainy. The most powerful villains all have their own shtick, and if you really want to become someone in Gotham, you'll have to follow suit. However, all the really good ones are already taken: ice, birds, enigmas, Alice in Wonderland-based psychotic delusions. But hey, you could always be the next Balloon Master, committing crimes and leaving behind balloon animals as your calling card.

 

4. It's Full of Crazy People

Look, Gotham City is protected by a potentially unstable human being that dresses like a bat. So needless to say, its villainous population isn't exactly the sanest group of individuals. One guy commits crimes on holidays dressed in a costumed based on said holiday. (Google Calendar Man if you don't believe us.) But make no mistake: crazy as they may be, they are all incredibly dangerous. Going into Gotham, you're practically walking into a madhouse...

 

 

5. Arkham Asylum

...and then you get sent to an actual madhouse. Just about all of Gotham's worst villains get sent to Arkham eventually. And of course, they respond by eventually and often violently breaking out—leaving behind a path of death and chaos with a regularity that would make the sun rising every day seem like a freak occurrence. Arkham Asylum is not a place you want to be. Ever. Unless you enjoy living each day of your life in constant fear of a guy who thinks his ventriloquist dummy is real or a girl who not only spends every day talking to plants, but somehow gets them to do what she says. In which case, maybe you belong in there after all.

 

 

5.1 There's a 10-Year-Old That Can Beat You Up... And Will Gladly Do So

 

 

5.2 You Never, Ever, Ever Want to Run Into This Guy:

 

 

So as you can see, Gotham City might not be the best place to kickstart your criminal empire. Maybe you should try Metropolis... oh wait, they have Superman. Well, there’s Star Ci... Central or Keystone... no... You know what, maybe you just shouldn't start a criminal empire. We really don't think it's going to work out. Instead, keep visiting DCComics.com and live the bad life vicariously as Super-Villains Month continues!

James Jr.’s Plans Revealed

For years, Jim Gordon tried to deny to himself the possibility that his son, James Jr., could be a cold-blooded serial killer. But when Barbara Gordon figures out her brother’s dark plan, Jim will have no choice but to accept his son’s identity and stop him before he corrupts Gotham City from the inside out. And with The Joker managing to break free from the chains locking him up, Gotham City is in need of a hero more than ever before.

Written by Scott Snyder and illustrated by Francesco Francavilla, DETECTIVE COMICS #879 lands in stores on Wednesday.

[gallery link="file" order="DESC" columns="2"]

The Conclusion to “Golden Dawn”

As time runs out for Batman to rescue Dawn Golden from deep beneath Gotham City, the city above is at the mercy of the Demon possessing Ragman. And when The Penguin kidnaps innocent civilians and Commissioner Gordon begins to lose hope, will Batman’s efforts be enough to save the city from its demons?

BATMAN: THE DARK KNIGHT #3 is written and pencilled by David Finch, inked by Scott Williams and Richard Friend and hits stores on Wednesday.

[gallery link="file" order="DESC" columns="2"]

Batman and Robin #1 and Batman: The Dark Knight #1: Bruce Wayne, the One True Batman

bm_rob_cv1

In BATMAN AND ROBIN #1, the acclaimed creative team of Peter Tomasi and Pat Gleason will explore the family dynamic of the Caped Crusader as Bruce Wayne battles the Gotham underworld with the help of his son, Damian, in the role of Robin.

bmtdk_cv1

In BATMAN: THE DARK KNIGHT, superstar artist David Finch writes and draws a twisted adventure that pulls Bruce Wayne deep into the halls of the famed Arkham Asylum, a jail for Gotham City's most dangerous and criminally deranged. Finch will team up with collaborator Jay Fabok on pencils.

FLASHPOINT FRIDAY: “The stakes involved? About 118 million lives.” – Rex Ogle

flashpoint-logo_white

flsp_wf_cv2THE SOURCE: In issue one of the WORLD OF FLASHPOINT, we see the impact of the war on real world locations including Paris and New York. Why focus on those cities?

REX OGLE: I came up with three visuals that I thought nailed the social climate of a world on the edge of a terrible war. I picked Paris, because I wanted to show some mass destruction on the frontlines, and it’s a place people are familiar with (from movies and TV, if not first hand). Same with NYC—it’s iconic.

Also, I thought if the world were ending, how would people act on these streets I call home?

Will the series also explore DC Universe cities like Gotham and Metropolis?

REX: Metropolis and Gotham both get a lot of love in PROJECT: SUPERMAN and BATMAN: KNIGHT OF VENGEANCE (respectively), so I aimed for a more global tour of the world. After all, it is called WORLD OF FLASHPOINT. But Traci 13 does touch down in Gotham and finds a very unexpected ally.

Issue 2 expands the scope of the series even further, as Traci 13 travels around the world to Africa, Asia, and North America and South America.

REX: Don’t forget Australia, Antartica, and Europe! Traci 13 travels to every continent. But it’s not about the locations so much as the people she meets along the way. Expect plenty of cameos.

wofp2-3What area of the world has been the most impacted by the war between Aquaman and Wonder Woman?

REX: The entire planet has been affected by the Amazon-Atlantean feud, though none quite as deeply as Europe.

What, if anything, can you tell us about the global council that makes up H.I.V.E.?

REX: Hmmm, there's a scientist, a dictator, a madman, and of course a very scary kid. Who doesn’t love a creepy kid?

I really scored some rad cameos, drawing deep from the massive well of DCU characters and put together people I thought might be brought together under these kinds of dire circumstances.

wofppg8What made Traci 13 the right protagonist for this series?

REX: Here’s this young girl with an immense amount of power at her fingertips, but she doesn’t quite know how to use it in the beginning and it causes her to lose her family. I think anyone can relate to not being smart enough as a kid and making mistakes.

Also, her last name is “13”. I still think that’s cool.

Are any of the characters in THE WORLD OF FLASHPOINT actually better off than the versions we have known in the DC Universe?

REX: Wow. Great question. (No comment.)

The action in THE WORLD OF FLASHPOINT may well bring dire consequences to the world's population. Just how big of a threat is set in motion in the first issue?

REX: Hmmm. The stakes involved? About 118 million lives, including pretty much all of our fave heroes and villains. And to think, Traci is only 15 years old. NO pressure.

Subscribe to gotham city