5.2 Reasons We're Excited for Injustice

We’ve all be there. Discussing our favorite super heroes with our friend (let’s randomly say, oh, Jimmy) and suddenly the conversation turns to who would win a fight. Not between us and Jimmy (obviously, that’d be us—what now, Jimmy?!) but in match-ups between Superman and Batman, Wonder Woman and SHAZAM!, the Flash and Green Lantern. The debate rages, and even though Jimmy is clearly wrong because he’s a big, stupid, jerkface, you never come to an agreement.

Well, things are about to change because with the release of the Injustice: Gods Among Us video game on April 16, you can finally take the debate to the ring by pitting your favorite super heroes and super villains against one another in a scenery-smashing, face-punching, level-exploding brawl across the DC Universe.

The early videos got us buzzing and the more we’ve seen—between online reveals and convention demos—the more that buzzing became an all-out electrocution of anticipation. With the game’s release less than a week away, we’re breaking down the 5.2 Reasons We’re Excited for Injustice!

 

1. The Story

Yes, we realize Injustice is a fighting game and generally speaking, who needs a story when Catwoman is dropkicking Solomon Grundy in the face—but we’re actually really interested to play through the story mode and explore a world where Superman and other members of the World’s Greatest have taken over, turning the Earth into a totalitarian regime. And have Catwoman dropkick Solomon Grundy in the face while doing so.


2. The Battles

There’s just no getting around it. We’re really excited to pit these characters against one another, to finally settle these debates once and for all... at least until the next round. And for those who have been joining us each week for Injustice Battle Arena—which culminates on Monday night in a final fight between Batman and Superman—and demanding rematches, well, now you can have it! There’s definitely going to be a lot of “best two out of three,” “best six out of ten,” “okay, okay, best eleven out of twenty.”


3. The Cast

Sure we’ve got the basics we all wanted—Superman, Batman, Wonder Woman, Flash, Green Lantern, Aquaman, Cyborg—but some revelations about the extended cast got us incredibly excited: Nightwing, Raven, Ares, SHAZAM! AND Black Adam, Hawkgirl, Sinestro and more. Not to mention who knows who else they’ll bring out for DLC.


4. Interactive Environment

Each level comes equipped with a multitude of environmental weapons at your disposal with unique usages depending on your particular character build. Powerhouses like Doomsday and Bane can pick up cars and bash them into their opponent’s heads while acrobats like Nightwing and Deathstroke can utilize overhead items to escape from a tricky situation. Not to mention being able to knock your opponents through buildings or floors of the Batcave into a whole new section of the level.

 

5. Multiple Game Modes

We’ve mentioned the Story Mode and of course there’s your standard versus mode, but Injustice also includes Battle Mode, an online “King of the Hill” mode, and S.T.A.R. Labs, which include 240 character-specific challenges.

 

5.1 Super Moves

In Superman’s Ultimate Attack, he punches you into freaking space!


5.2 Alternate Costumes

Nothing quite beats Red Son Wonder Woman uppercutting the hell out of Blackest Night Batman.

 

What are you most excited for and what characters would you love to see as DLC? Let us know in the comments! In the meantime, we’re going to prepare to prove to Jimmy once and for all that Harley Quinn could totally beat Doomsday in a fight!

12 "Holy Smoke!" Moments in Comics from 2012, Part 2

Over the past few weeks, “Best of” lists dominated the Interwebs—ranging from music to television to, of course, comic books. We even made a blog post linking a few of them that featured some of the great DC titles from THE NEW 52, Vertigo, and more.

 

Yesterday, we posted the first half of our own list celebrating the awesomeness of DC Comics in 2012 with the 12 "Holy Smoke!" Moments in Comics from 2012—six moments that had us screaming in excitement and surprise and that pumped us full of unbridled fan-thusiasm. It’s like regular enthusiasm covered with a healthy dose of fantasticness!

 

Today, we finish up our list with the final six "Holy Smoke!" Moments in Comics from 2012!

 

Aquaman’s Gonna Need a Bigger Boat

For anyone who doesn’t like venturing into the ocean, this moment is probably one of your biggest fears. You’re swimming along—an act of which the sole purpose is to make sure you don’t die—when all of a sudden you look behind you and you see rows of giant white gleaming fangs. This is exactly the situation a young Arthur Curry found himself in while diving into the deep in AQUAMAN #0. Just when you thought it was safe to go back in the water, indeed.

 

 

Penguins Can't Fly
From the first image released of Alfred of BATMAN: EARTH ONE fans knew one thing for sure: this it not the Alfred we’re used to seeing. Needless to say, Alfred proved how much of a badass he was throughout the entirety of the Geoff Johns-penned OGN. But without a doubt, the ultimate "Holy smoke!" moment came during the book’s climax when Alfred blew the Penguin out the window with a shotgun. Jaw-dropping and insanely awesome.

 


Superman Goes Home
SUPERMAN #0 presented an interesting tale stunning illustrated by Kenneth Rocafort that explored the lives of Jor-El and Lara as the pair discovered not only that Lara was pregnant with the would-be Man of Steel, but that Krypton was doomed. However, the real twist came at the end, when we observed Superman on the planet during this time. How he got there and what it means is still yet to be seen, but he was wearing a costume similar to the one in the promo image for Andy Diggle and Tony Daniel's upcoming run on Action Comics.

 


Gods, Old and New
This was a bit of a tough one. With a single splash page, Brian Azzarello capped off his first year on Wonder Woman with a literal "BOOM," one that sent fans into a frenzy of delight and excitement. It seemed impossible for him to top it, but with the very next issue—WONDER WOMAN #0—he did it through sheer ingenuity. Not only did Azzarello present a wonderfully engaging flashback story beautifully illustrated by Cliff Chiang, but he also told it in a very clever way through Golden Age-style narration.

 


The One Who Knocks
We’ve been anxiously anticipating the Joker’s return to Gotham ever seen he disappeared at the end of DETECTIVE COMICS #1. Scott Snyder and Greg Capullo sent chills down our collective spines in BATMAN #13 and made sure to keep the Joker in the shadows until the climatic final scene. The issue ended with the Joker revealed in all his gory glory... while attacking Alfred at Wayne Manor. It was a moment that immediately set the stage and raised the stakes for this Batman epic.

 


Trinity War
The DC COMICS—THE NEW 52 FREE COMIC BOOK DAY special answered some questions and asked one really, really big one (with a really, really big gatefold illustration): what is the Trinity War?

 

 

Saw anything we missed? What were YOUR favorite DC Comics moments from 2012? Let us know in the comments below!

Scott Snyder Talks “Death of the Family” with THE WASHINGTON POST

 

BATMAN #14, by the New York Times bestselling creative team of writer Scott Snyder and artist Greg Capullo, hit shelves earlier this week.

 

The issue made some major revelations about Gotham City’s Clown Prince of Crime and his ruthless plans to annihilate The Dark Knight’s allies.

 

“Everything that has happened to these characters in the past year is ammunition for the Joker,” said Snyder to THE WASHINGTON POST. “He’s been away for a year, so he’s been watching them all year long, and everything that they care about is something that he can burn to the ground.”

 

For more from Snyder about “Death of the Family” head on over to Comic Riffs and pick up BATMAN #15 December 12.

Injustice: The Joker Gets His Close-Up

Earlier this month, the Joker was confirmed as a playable character in Injustice: Gods Among Us, the upcoming DC Comics fighting game from the creators of Mortal Kombat. However, while the images we’ve seen of him have certainly brought a smile to our faces, we haven’t gotten a great in-game shot of his deliriously disturbing grin. Until now, that is…

 

As a special Halloween treat for fans, and to send Super-Villains Month off in grand style, we present to you an exclusive new screenshot of Injustice’s Joker!

 

Click on the image to see it full-size.

 

Of course the Joker’s smiling, but something tells us if anyone's grinning after going a round with him, it's likely to be a fatal one. So what do you think? Can the Joker bring the pain? Or is this new fighter just fit for clowning around?

5.2 Reasons to Stay Away from Gotham (When Starting a Criminal Empire)

So you want to launch a criminal empire.

 

Maybe you really, really like money, but don't want to spend years toiling away at a job and earning it through "hard work" and "dedication." Maybe you really like the idea of being in charge and having minions to do your bidding—and the idea of monologues gets you as giddy as Cookie Monster locked in an Oreo factory. Maybe you seriously love the movie Scarface but totally missed the point of that film. Or maybe Super-Villains Month on DCComics.com has brought out a bit of your evil side—which we totally get (we recently saw a sign that said "No Loitering" and stood there for, like, 20 seconds!).

 

Whatever the reason, being bad just seems oh so good all of a sudden, and you’ve decided it's time you started your own villainous organization. Considering the amount of heroes that generally populate the DC Universe, we don't necessarily encourage this course of action, but to each their own. We won't judge. But we will offer this little piece of advice: DO NOT GO TO GOTHAM CITY. Seriously. Start your organization somewhere else.

 

 

Gotham may seem appealing—it’s already a breeding ground for crime and seems to have a revolving door policy on criminals—but don't be fooled. In fact, we’re here with 5.2 Reasons to Stay Away from Gotham (When Starting a Criminal Empire).

 

1. Batman

Honestly, this should be obvious. If you didn't know, there's a nocturnal enthusiast in Gotham that enjoys dressing like a bat, hopping around rooftops, and—most importantly to you—beating the ever-living tar out of criminals. This guy has a zero tolerance policy on crime and will use not only his fists to prove it but a whole array of gadgets and gizmos designed to disable even the toughest of foes—and believe us, there are some tough ones. He got his back broken and got better. He was jettisoned back in time as a quantum-leaping bomb and still figured a way out of it. Unless you have superpowers—and even then it probably wouldn't do you much good—he is not someone you want to tangle with.

 

 

2. Criminal Overpopulation

You never want to saturate the market. Stock goes down or whatever. We're not too sure how it works. We hide our money in squirrel nests—because if they can hide their acorns in our yard, we can hide our money in theirs. The point is that too many people competing for the same steal is bad for business, and Gotham gangs are incredibly territorial. It's not uncommon for wars to break out and one gang to eliminate another. In fact, there was an instance after an earthquake where that exact thing happened. But really the biggest gangs already belong to the biggest bads, and they would not hesitate to torture or kill anyone who tries to encroach on their territory—especially some upstart newcomer.

 

 

3. Costumed Villainy

Another trademark of the Gotham City criminals is their tendency toward the spectacle—namely dressing up in costumes and running amok throughout the city committing acts of themed villainy. The most powerful villains all have their own shtick, and if you really want to become someone in Gotham, you'll have to follow suit. However, all the really good ones are already taken: ice, birds, enigmas, Alice in Wonderland-based psychotic delusions. But hey, you could always be the next Balloon Master, committing crimes and leaving behind balloon animals as your calling card.

 

4. It's Full of Crazy People

Look, Gotham City is protected by a potentially unstable human being that dresses like a bat. So needless to say, its villainous population isn't exactly the sanest group of individuals. One guy commits crimes on holidays dressed in a costumed based on said holiday. (Google Calendar Man if you don't believe us.) But make no mistake: crazy as they may be, they are all incredibly dangerous. Going into Gotham, you're practically walking into a madhouse...

 

 

5. Arkham Asylum

...and then you get sent to an actual madhouse. Just about all of Gotham's worst villains get sent to Arkham eventually. And of course, they respond by eventually and often violently breaking out—leaving behind a path of death and chaos with a regularity that would make the sun rising every day seem like a freak occurrence. Arkham Asylum is not a place you want to be. Ever. Unless you enjoy living each day of your life in constant fear of a guy who thinks his ventriloquist dummy is real or a girl who not only spends every day talking to plants, but somehow gets them to do what she says. In which case, maybe you belong in there after all.

 

 

5.1 There's a 10-Year-Old That Can Beat You Up... And Will Gladly Do So

 

 

5.2 You Never, Ever, Ever Want to Run Into This Guy:

 

 

So as you can see, Gotham City might not be the best place to kickstart your criminal empire. Maybe you should try Metropolis... oh wait, they have Superman. Well, there’s Star Ci... Central or Keystone... no... You know what, maybe you just shouldn't start a criminal empire. We really don't think it's going to work out. Instead, keep visiting DCComics.com and live the bad life vicariously as Super-Villains Month continues!

5.2 Reasons We're Excited for "Death of the Family"

Stop us if you've heard this one: a clown cuts off his face and disappears from the spotlight for a year before coming back and wrecking all sorts of murder and mayhem on the lives of the entire Bat-Family with a frightful gusto and panache that would make even Nicolas Cage say, "Hey dude, that's pretty crazy."

 

No? Well, boy, are we about to put a smile on your face.

 

The Joker makes his triumphant return in BATMAN #13 to remind us that you can't spell slaughter without laughter and to kick off the crossover event "Death of the Family," which not only sees the aforementioned return of the Clown Prince of Crime, but also his methodical and downright terrifying plans to take down the Dark Knight and his allies in the crazed criminal's latest attempt at a laugh.

 

This event already had us tingling with anticipation. The Joker's been MIA since the launch of DC COMICS – THE NEW 52—save for his gruesome face-lift at the end of DETECTIVE COMICS #1—and his return promises to bring with it chills and thrills the likes of which we comic fans haven't seen in a while. So, this week, we're breaking down the 5.2 Reasons We're Excited for "Death of the Family!"

 

1. Scott Snyder...

With his first major foray into the Batman world in "The Black Mirror," Snyder definitively proved to readers that he knew his way around a story. With the launch of DC Comics – The New 52, he showed us that he could navigate that sucker with his eyes closed after having been spun around three times while Bizarro reads out directions to him. Not only that, his previous crossover, "Night of the Owls," was easily one of the best Batman stories ever told—so much so that if we ever see an owl again, we're punching that freaky little thing right in its weird bird-face.

 

2. ...writing the Joker...

"Death of the Family" marks the first time Snyder gets to play in the Joker's funhouse, and after what he managed to do with the brand-new villains of the Court of Owls (see previous note about uppercutting birds), we can't even begin to imagine the amount of blinding brilliance and horrifying awesomeness he'll bring to the most popular comic book villain in pop culture history. Don't even bother spraying us with Joker Gas, we're grinning with glee already.

 

3. ...alongside his fellow writers...

Of course, Snyder won't be the only one getting to cause mayhem and mischief throughout Gotham City and the lives of its caped crusaders. "Death of the Family" spans a number of Bat-titles, allowing for each writer to delve into the Joker's particular brand of insanity. We all go a little mad sometimes, and now they get to let that madness out onto the comic page.

 

 

4. ...all putting the members of the Bat-Family to the test.

As Snyder himself mentioned, the Joker really hasn't gone after the members of the Bat-Family directly before. Although he crippled Barbara Gordon and beat Jason Todd to death, those were both a part of his attack on Commissioner Gordon and Batman (and probably just for funsies cause he's, you know, psychotic). With "Death of the Family," the Joker gets to unleash all his crazy on the likes of Nightwing, Red Robin, Batgirl and Jason Todd. So, good luck, guys. It was nice knowing you.

 

5. But that's all just set-up for the punchline.

Everything we just mentioned is really just the pre-game before the party. All we're going to say is that by the end of Batman #13, you'll get an idea of the Joker's ultimate gag.

 

5.1 These Die-Cut Covers by Greg Capullo are Freakin' Awesome

 

 

5.2 THE JOKER CUT OFF HIS FACE! HOLY MONKEY BEANS!

 

5.2 Reasons to Watch BATMAN: THE DARK KNIGHT RETURNS, PART 1

When Christopher Nolan's The Dark Knight first came out in theaters, naturally we went to a midnight showing. Afterward, we all thought basically the same thing, "Wow. We need to see that again." We went again the next day.

 

A similar thing happened after watching Batman: The Dark Knight Returns, Part 1, the animated adaptation of Frank Miller's seminal best-selling graphic novel. In fact, it was so enjoyable that part of our brain isn't even here right now. It's still thinking about the film and fighting with the other half to just stop writing and go home and watch it again.

 

Since, you know, job and responsibilities (dolla dolla bill, y'all), we can't really do that, we're instead going to give you 5.2 Reasons to Watch Batman: The Dark Knight Return, Part 1!

 

1. It's an Adaptation of THE DARK KNIGHT RETURNS

Let's get this one out there early. Frank Miller's Dark Knight Returns ranks as one of the most influential and character-defining comics in modern history. His grim and gritty take on the Caped Crusader set the tone for the character for almost every interpretation that followed. Even after 25 years, it still remains a perennial best-seller month after month. All that and it's quite simply a fantastically well-told story.

 

 

2. It's a GREAT Adaptation of The Dark Knight Returns

While watching the film, we popped open a copy of the graphic novel to compare. We suggest doing the same. Seeing certain iconic images come to life brought out a childlike giddiness. It's an extremely accurate adaptation. There are some slight deviations—tweaked dialogue and extended scenes—but it all enhances the story for film and allows both comic book and film to stand on equal footing of greatness in their respective mediums.

 

 

3. Peter Weller as Batman

When they announced Peter Weller as the voice of the aged and grizzled Bruce Wayne, it just seemed like a perfect fit. It also sent our nerd-fueled brains into a conniption. (Robocop as Batman?!) Weller's take on the character plays out brilliantly. It takes a little bit to see exactly what he's doing as it's subtle, but once you get it, it's like Joker gas to the face: you can't help but grin.

 

 

4. The Score

A good or bad musical score can make or break a movie. Christopher Drake—who composed the music for a number of DC animated films including Wonder Woman and Justice League: Doom—really struck the perfect chord (ha!) for the mood and tone of the film—and most importantly, the setting. Something about the music fit perfectly with the world itself and enhanced all the dialogue and action on the screen. You might even find yourself humming it while doing everyday stuff afterward. It'll make pouring cereal super epic.

 

5. It Gets You Excited for Part 2

As the title may suggest, Batman: The Dark Knight Returns, Part 1 covers the first half of the graphic novel—basically the initial, uh, return of the Dark Knight. Because of the split, the pacing excels tremendously and the end leaves you very, very excited for the next installment.

 

5.1 Awesome Easter Eggs

 

 

 

5.2 We Could Watch This Iconic Moment Over and Over Again

 

 

 

Now, if you'll excuse us, we need to go watch that movie again. Let us know in the comments below (hey, that rhymed!) what you're excited to see in the upcoming film and what other adaptations you think would be awesome to see!

Caption This! The Joker Black and White

Welcome, friends and fans, to CAPTION THIS! from DC Collectibles, a new monthly feature here on DCComics.com.

 

If a picture alone is worth a thousand words, then what about a caption? Truly great captions speak volumes in just a few, perfectly chosen words. Writing captions is a talent. A skill. In fact, it may just be the last truly unsung artform.

 

Or maybe it’s just a fun chance to have some of the most popular characters in the DC Universe say some of the most ridiculous things imaginable. Every month, we’ll be posting a new image prepared by the good folks at DC Collectibles for the sole purpose of inspiring some of the craziest, silliest, wittiest captions from some of the most imaginative and fun people in the world: the DC fans!

 

Write your caption in the comments field, share it on Facebook, tweet it on Twitter, tattoo it on your dog (eh…well, maybe not that). In short, proclaim it to the world. But most important, have fun. Your first photo, featuring the new Batman: Black and White Joker statue is below:

 

 

So…can you Caption This?

5.2 Reasons to Look Forward to Year Two of The New 52

This month marked the one-year anniversary of DC COMICS—THE NEW 52. It's hard to believe a whole year has gone by, but times flies when you're having fun and reading some rad comics. Also when you're playing video games. You think, "One more level and then I'll go to sleep," and next thing you know it's 4 a.m. so you might as well play through till morning.

Excuse us for the ramble. We're a little sleepy...

Anyway, over the past twelve months comic readers saw the early days of the Man of Steel as he rose from champion of the people to the world's greatest super hero, the formation of the world's premiere super team, a Bat punch the heck out of some Owls, a war of the gods, the rise of the Rot and much, much more.

It's been an insanely fun journey so far—but it's only just begun.

As much as we loved Year One, we're incredibly excited for what comes next and so, this week, we're giving our fans 5.2 Reasons to Look Forward to Year Two of The New 52!

1. Comics' Power Couple: Superman and Wonder Woman
In the Justice League arc "The Villain's Journey," two of the world's most powerful heroes began a relationship—one that's sure to have lasting consequences and repercussions throughout the entirety of the DC Universe. We're rather excited to see their relationship unfold and the impact it will undoubtedly have on the rest of the team. And there's also the fun of coming up with couple names: Dian-El... Kaliana... Dialark... Then again, maybe we should leave that to the professionals.



2. The Rise of the Third Army
We spoke about the awesomeness of the Green Lantern Universe previously, but it absolutely bears repeating. Over the past year writer Geoff Johns built an amazing story featuring (among so much more) the almost buddy cop-like relationship between Hal Jordan and Sinestro, the introduction of a new Green Lantern of Earth, and the decent of the Guardians into near kitten-punching villainy. And as fantastic as that's been, we know it'll only keep getting better:



3. Earths of the Multiple Variety
Writer James Robinson and artist Nicola Scott launched Earth 2 as part of the New 52's "Second Wave" of titles and introduced readers to a whole new world of super heroes similar, yet vastly different from our own. From the very first issue it has been a thrill ride filled with unexpected twists and turns—from the sudden death of the Trinity to emergence of a new breed of heroes—and there's literally a whole world of possibilities still out there to explore!



4. Girl Power
Wonder Woman, Batgirl, Supergirl, Batwoman, Worlds' Finest, Birds Of Prey, Catwoman—there are a number of phenomenal books currently on shelves that are written and drawn by all-star creative talent and headlined by female heroes, and this month Amethyst joins those ranks with SWORD OF SORCERY #0. Not to mention brilliant characters like Sir Ystin and Exoristos in Demon Knights, Zatanna and Black Orchid in Justice League Dark and more! Plus, one of our favorite female characters, Stargirl, returns in January in the pages of JLA!




5. Aquaman's Revenge
For quite a while Aquaman held a pretty bad rep. Even just recently he was lampooned in the extremely hilarious Robot Chicken DC Comics Special. But when writer Geoff Johns relaunched Aquaman last year, he accomplished something incredible: he made Aquaman one of the best-selling comics out there, period. It's been a breakout year for our aquatic hero and earlier today USA TODAY broke the story of what's coming next: the "Throne of Atlantis" crossover with Justice League! We can't even begin to imagine the depths of awesomeness this new storyline will take us, but we are more than ready and willing to take the plunge (puns!).



5.1 New Gods



5.2 The Joker's Back



What have you enjoyed most over the past year of The New 52? What are you looking forward to in the coming year? How much pickled peppers can the Pied Piper pipe? Let us know in the comments below!

5.2 Reasons Brian Azzarello is One of the Best Writers in Comics

Welcome DC Entertainment fans to a brand new weekly feature where we list off 5.2 Reasons of varying subjects of greatness from across our line of books, collectibles, and more!
 
Wednesday marked the launch of BEFORE WATCHMEN: COMEDIAN, and while old Eddie Blake might see the world as a dark and twisted place, we personally like to take a look at the positives—namely the existence of totally awesome comic creators like Comedian writer Brian Azzarello.
 
Already a huge fan of Azzarello, his involvement in Before Watchmen got us more pumped than Schwarzenegger—especially considering the characters he'd be working on. We took a look at the comic catalog to give you 5.2 Reasons Brian Azzarello is One of the Best Writers in Comics.

1. Wonder Woman
WONDER WOMAN #10 is out this week, but with the first issue alone, Azzarello solidified his spot in the pantheon of brilliant WW writers—embracing instead of shying away from the Amazon Princess's mythological roots. Coupled with the insanely gifted artist Cliff Chiang—who perfectly captures and balances Diana's might and beauty—Wonder Woman is like a gift from the gods.
 
2. 100 Bullets
Loaded with intrigue and blasting a non-stop barrage of action-filled slugs, Azzarello and artist Eduardo Risso's 100 Bullets hits the mark as one of Vertigo's quintessential reads. Get the new Deluxe Edition trades or go digital with all 100 issues. And for more awesome collaborations from these two creators, check out BATMAN: KNIGHT OF VENGEANCE and SPACEMAN.
 
3. First Wave
Batman, Doc Savage, The Spirit—classic characters, all interacting and adventuring in the same world along with Black Canary, Rima the Jungle Girl and more. If you love pulp (the style of storytelling, not necessarily the stuff in juice, but sure, that, too) grab the softcover collection, which hit stores this week.
 
4. Joker
This comes as part of a one-two punch with the next entry, but whenever Azzarello teams with artist Lee Bermejo, the only joke is that this collaboration doesn't happen all the time. Insanely beautiful images pair with a darkly disturbing story that explores the criminal side of Gotham and features grisly realistic interpretations of Batman's famous foes.
 
5. Luthor
BATMAN/DEATHBLOW marked the first collaboration between Azzarello and Bermejo, but LUTHOR is the one that put the team on the veritable map. Originally a five-issue limited series, the graphic novel collection includes 10 new pages of material! The title takes a look at the inner workings and motivations behind humanity's self-proclaimed "savior."

 

5.1 He'll Be Teaming With Bermejo Once More On:


 

 

5.2 He May or May Not Be the God of War

 

 

Those are the reasons we're big fans of Brian Azzarello. What are yours? Feel free to sound off below, and we'll see you again in a week with another edition of 5.2 Reasons!

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