SCOOBY-DOO, WHERE ARE YOU? #16
Those meddling kids are back on the case – and this time they're in Egypt, helping to investigate the terrifying tombs of Tootincandy. The Mystery, Inc., gang has mummy madness to deal with – and, of course, Shaggy and Scooby are nowhere to be seen!
Ever wonder what those Scooby-Doo villains are up to when they aren't busy trying to chase off the Mystery Inc. gang? Now's your chance to find out as Captain Cutler finds himself up against Those Meddling Kids!
It's August and there might be nothing scarier than going back to ghoul! But with the Scoobs at the head of the class, you can bet monsters and mayhem are about to get schooled!
Lance Pureheart, "Monster Hunter," has come to save a small town from their monster problem! It's up to Mystery, Inc. to find out who the monster really is! Then the team heads to the big city where they investigate a high-rise's haunted Thirteenth Floor — and you won't believe what they find!
Zombies, zombies, zombies! The gang's got their work cut out for them, with two tales of zombie mayhem. Plus, a group of rival mystery-solvers falls on their tails!
The holidays are a time for family, for giving and, of course, receiving…the scare of your life!
Beware the Ides of…July? It's a mystery of national proportions and the Scooby Gang needs your help!
While on the trail of the mysterious Science Ghoul, Scooby-Doo is accidentally duplicated, and joins the team! But just who — or what — is Scooby-Two? Plus, the gang investigates a haunted clubhouse, and comes face-to-face with a ghost coach on the baseball field!