Over the next four days, there will be hundreds of panels taking place at San Diego Comic-Con. If you’re interested, you can find a complete listing on their website. But if you’re here, there’s a pretty good chance you’re a DC fan and wondering which of those panels are being presented by DC and our friends at Warner Bros.
Anyone who’s read the news over the past year knows that our country is pretty deeply divided right now. That’s a troubling situation regardless of what side you happen to fall on, but reading John Ridley, Georges Jeanty and Karl Story’s THE AMERICAN WAY, I was reminded that this isn’t the first time our nation has seen this. Of course, whether that makes it less or more worrying probably depends a lot on what you choose to focus on.
If you’re a fan of iZombie, The CW’s just-returned adaptation of the classic Vertigo comic, then you know the key role that food plays on the show. iZombie’s take on the walking dead is far from the lumbering, decomposing, eating-straight-out-of-the-skull zombie that we’ve seen in most movies and shows. These zombies are intelligent, fully sentient individuals indistinguishable from the rest of us…provided they get their brains and a good spray tan.
To make your mark on the future, it helps to take stock of where you’ve been. 2017 promises to be an exciting year for DC and its fans, but before we celebrate the new year, we thought we’d look back on 2016 and consider some of the places we’ve been. DC made some bold choices in the worlds of comics, film and TV, and many of them set our course for the months and years ahead. The past year was full of memorable moments, but some of these moments held real significance. Some of them really mattered. So as we do every year at this time, we thought we’d discuss a few of them.
This March, Vertigo will unleash SAVAGE THINGS, an action-packed espionage-horror miniseries from writer Justin Jordan (The Legacy of Luther Strode) and artist Ibrahim Moustafa (High Crimes).
Twenty-five years ago, a secret government organization kidnapped children and trained them to be agents of chaos, designed to foment unrest and execute enemies of the state around the world. When these cold and unfeeling creations proved too difficult to control, the powers that be exterminated their kill squad with extreme prejudice. Too bad it didn’t work.
It’s October. Halloween’s right around the corner, and if that’s not scary enough, there’s the election right afterwards. It’s the time of the year for terror, and your comics should reflect that.
I can't claim to know a lot about religion. My time spent in Sunday school and in various pews is far in the past. But I'm relatively certain about one thing when it comes to Catholicism: There are saints for everything. You can pray to the saint of travelers, the saint of sailors, the saint of animals, and yes, even the saint of dental diseases (it's St. Apollonia, in case you're curious and/or in need). But Garth Ennis and Steve Dillon's PREACHER has a different sort of saint, one you won't discover in your Patron Saints 101 class—The Saint of Killers.
What does it mean to be a villain? Is it about intent? Is it about actions? What if those actions are terrible but driven by a righteous belief? These are questions I ask myself anytime I read a new story. I ask questions about the heroes, too. Sometimes—often, actually—I find the line between the hero's and villain's qualities to be thin. They both share traits in the same categories, and that's definitely been the case with Garth Ennis and Steve Dillon's PREACHER.
It's been about three weeks since I first picked up PREACHER. Garth Ennis and Steve Dillon have managed to consistently make me lose track of time with their words and images. They've also made me contort my arms into interesting angles as I've read the comic in coffee shops and other public places. Some panels aren't meant for the eyes of young passersby. Maybe most panels. And maybe I should limit reading PREACHER to the comforts of my couch.