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Ten Moments that Mattered: Grant Morrison's Multiversity Debuts

Ten Moments that Mattered: Grant Morrison's...

By Tim Beedle Thursday, December 25th, 2014

With a new year on the horizon and the holidays upon us, it’s a good time to take a look back at 2014 to remember and remark upon a few of its key DC Entertainment moments. Some of these moments played out on the comic book page or the screen, others were real-life happenings that shaped what we’ll be reading and seeing over the years ahead. If you’re a DC Comics fan or just an entertainment fan in general, they all mattered. It’s been a great year full of both ups and downs, but these are the big ones. These are our DCComics.com “Ten Moments that Mattered” for 2014.




When Grant Morrison needs extra time to think something through, you know we’re talking about some heady, mind-blowing stuff. And when you look at DC Comics in 2014, it doesn’t get any more mind-blowing than The Multiversity.

Eight years in the making, Grant Morrison first began working on The Multiversity well before The New 52. A limited series with an unprecedented scope, The Multiversity sought to do one thing—to fully map out the DC Multiverse.

As an idea, the Multiverse began in 1961’s “Flash of Two Worlds,” when the Silver Age Flash famously met his Golden Age predecessor. Since then, the concept of the DC Multiverse has expanded and evolved, most recently with the New 52 launch event, “Flashpoint.”  Yet, while fans knew about some of the worlds in the Multiverse (like the Golden Age-inspired Earth-2 and the Crime Syndicate homeworld of Earth-3) and could speculate about others, the whole thing remained fairly amorphous. We knew there were 52 Earths. We figured they contained Earths established in Elseworlds tales like “Gotham by Gaslight” and “Superman: Red Son,” but since the August debut of The Multiversity #1, we’ve been learning more about the Multiverse than ever before.

For starters, it’s far more complex than we thought. There are 52 worlds all right, and they’re all connected in ways we couldn’t have ever expected. To illustrate this and give us some understanding of how the Multiverse works, Morrison and artist Rian Hughes mapped the entire thing out. Fans pored over it like a sacred text, deciphering layers of meaning only to discover even more layers buried underneath.

All of which would’ve been for naught if the series wasn’t any good, but it’s Morrison at his heady best. Along with the two bookend issues, Multiversity is made up of a collection of issue #1s, each set on a different world within the Multiverse. From pulp-inspired heroics and villainy, to super heroes reimagined as modern day socialites to an instantly acclaimed take on the classic Charlton characters that unfolds like a riddle in time and space, Morrison’s playing with genres, tropes, trends, satire, theoretical physics and likely all sorts of other things that have gone over the heads of mere mortals like us. While it’s true that we don’t yet know how the series will end, it seems more than likely it will stand tall as a Morrison masterwork—one that shapes the canvas of DC comic books and continuity for years to come.

Be sure to check DCComics.com again tomorrow for another moment that mattered in 2014.