Just imagine if someone completely outside of the Multiverse was to create their own version of some of the DC Universe’s greatest heroes. That place would be Earth-6. Here, Superman is a cosmic cop, a castaway from the planet Krypton. Green Lantern is a being whose body glows with a greenish hue from the power of the World Tree Yggdrasil that surges through him.
Wonder Woman is a heroine who yields the immensely powerful celestial staff of Manco Capac. Batman has a mind like a steel trap and is clad from head to toe in a terrifying bat suit—complete with wings.
This fresh take is unique to Earth-6. Where some places fear new or different ideas; this world embraces them. Its strength lies in the idea that sometimes a fresh set of eyes can help give a new perspective. That simple concept has helped the familiar heroes of this Earth experience new and unfamiliar adventures—all of them exciting!
Unlocking the History of the MultiverseAre you confused about DC’s Multiverse? We’re here to talk you through it in one quick, concise article…since the one thing that isn’t infinite is time.
THE MULTIVERSITY #2
Every event in the history of the DC Universe has been leading to this! The final chapter of the greatest adventure of all time is here!
DC All Access - Bonus Clip - How Multiversity Sets Up the Future of DC
If you've been reading Grant Morrison's The Multiversity, you're probably pretty familiar with the Map of the Multiverse by now. But if you think you know all its secrets, think again.
In this must-watch DC All Access clip, Blair talks to the Multiverse Map artist, Rian Hughes, about...
As Telos, the Planet Incarnate, easily defeats the survivors of Earth 2, Thomas Wayne and Dick Grayson set off to find help in the pre-Flashpoint Gotham City.
Where do worlds go when they die?
THE MULTIVERSITY GUIDEBOOK #1
The guidebook to the greatest adventure in DC’s history is here!
The Multiversity: Five Things We Still Don't Get
Considering we’ve been writing about it all week long, we’ve probably read...