As a teenager, Maxwell Lord arrived home to find his father murdered. Convinced his successful father's powerful business associates were responsible, Lord became sure of one thing that day: power corrupts, and absolute power corrupts absolutely. When those with super-powers began to appear, Lord believed this philosophy extended to them as well and quickly grew to mistrust them. Those with super powers will always abuse that power—hero or villain, it doesn’t matter.
As he grew older, Lord became a shrewd businessman that favored government oversight and Big Brother-like politics over super hero vigilantism. His disdain toward those with super powers led to him growing more and more ruthless and manipulative, and eventually he helped form the Justice League International. He believed that the best way to watch over super heroes was to control them, and that he was the only man trustworthy enough and capable enough for the job. With this power, Lord grew to become one of the greatest threats to the DC Universe. Eventually he gained mind-control capabilities, and once even took control of the Man of Steel himself, sending Superman on a rampage.
Maxwell Lord’s ability to control another person's mind extends far beyond the capabilities of most with similar powers, going so far as being able to maintain control after an individual realizes they are being controlled. However, the more he uses his powers, the greater the toll on his body—ranging from a simple nosebleed to, possibly, a fatal brain hemorrhage. Despite the countless lives he's taken in his quest to rid the world of super-powered individuals, Lord sees himself as the real hero. Because in his mind—ironically twisted and corrupted by power—they are the real threat, not him.
Elusive, enigmatic, and extremely well-connected and established in the criminal underworld, Damien Darhk's exact origins and abilities remain a mystery. However, the threat he poses to the world does not.
Primarily an enemy of the Teen Titans, the criminal mastermind Darhk served as a founding member of H.I.V.E., a massive evil scientific and mercenary organization seeking to eliminate from the world all super heroes. With a genius-level intellect, Darhk instinctively and intuitively knows and understands the latest forms of mass communication and has access to unique high-tech equipment and weaponry unknown to any other organization.
Regardless of his activities, Darhk has remained untouchable by the CIA, FBI and NSA. Even more baffling, despite his vast network and apparent decades of connections, Darhk physically looks much younger than someone of his power should appear. But don’t let his youthfully innocent face fool you—Darhk’s as dark as they come.
To some, living forever means seeing the world change and evolve, observing the growth of humanity throughout time, and gaining an appreciation for life. For Vandal Savage, immortality means achieving power by plotting the downfall of humankind to advance his own self-interests—and that makes him one of the most dangerous beings on Earth.
Born before recorded history, Vandal Savage encountered a radioactive meteorite that granted him enhanced speed, strength and agility, increased his intelligence beyond the capabilities of the average human—and gifted him immortality. For 50,000 years, Savage roamed and attempted to rule the Earth, claiming direct involvement in some of history's most notorious moments, from the rise and fall of the Roman Empire to the gruesome murders committed by Jack the Ripper.
With the rise of super heroes, Savage found a new challenge, a new obstacle in what he perceived as his rightful place as the ruler of Earth. From the Justice Society of America to the Justice League to many of his fellow super-villains, Savage will face down and eliminate anyone who poses a threat to his supremacy—and has thousands of years of experience and planning to pull it off.
Along with his enhanced physical abilities, Savage's intelligence makes him an almost-unparalleled tactician and strategist. Savage's immortality not only grants him the ability to survive just about anything, but also has allowed him to amass incredible wealth, resources, knowledge and experience. Without question, Savage ranks as one of the most dangerous beings on Earth...past, present or future.
Someone has to do the dirty work. In the DC Universe, that someone is Amanda Waller. She's intimidating, formidable and downright ruthless. She uses those traits to her advantage, and anyone who goes up against her quickly learns how she earned her nickname, “The Wall.”
Waller pulled herself up from rough beginnings to serve her country as a covert agent before becoming Director of the Advanced Research Group for Uniting Superhumans (A.R.G.U.S.). In this role, she created a highly classified team of super-villains known as Task Force X. The members of this specialized covert team are forced to go on whatever assignments Waller deems will serve the greater good. Refuse and members learn that the risky missions aren’t the only reason the team’s commonly referred to as the Suicide Squad.
As the Squad’s leader, Waller often acts coldly and doesn't hesitate to put the team in near-impossible situations. She doesn't follow any standardized moral guidebook but instead operates by her own rules. The missions she assigns to the team serve a higher purpose…in theory. Being compassionate isn't an asset in Waller's line of work, but acting without emotion means she's not always so different from the villains in the Squad. In leading them, Waller has to be careful not to become one of them. If it’s not already too late.