DC Nation - Beware The Batman - "Control" (clip 1)

"Control" - Desperate to gain access to the Ion Cortex after the kidnapping failure of Jason Burr, the League of Assassins instead send one of their specialized members to steal the information from Burr’s mind.  Half human and half computer upgrade, the assassin Cypher breaks into Jason’s lab and takes over his mind.  Batman and Katana try to stop him, but Katana inadvertently allows herself to be captured when she sees Jason being harmed.  Now controlling both Jason and Katana, Cypher escapes with Batman in pursuit.  Now, Batman must not only face Cypher, but his well-trained protégé Kata

DC Nation - Beware The Batman - "Allies" (clip)

"Allies" - Tobias Whale is the most powerful gangster in Gotham City, and, after years of trying, Batman just got the evidence to put him away. But Whale is not going to be harpooned easily. After his lawyer tells Lieutenant Gordon to free Whale or else, the gangster has Barbara Gordon kidnapped and held in “The Cauldron,” the most dangerous part of Gotham. Even the cops are afraid of this place, but not Batman.

DC Nation - Beware the Batman - "Family" (clip 2)

"Family" - With the League of Assassins knowing where the SoulTaker Sword is, but unable to get Katana to return it, they decide their only course of action is to kidnap Bruce Wayne and hold him for ransom – that ransom being the sword. Of course, they don’t realize that Bruce Wayne is actually Batman!  When Katana shows up to turn over the sword and rescue Wayne, Alfred causes a diversion, allowing Wayne to don the Batman suit and join the battle.  Teaming with Katana to end the League, Batman finds himself in an all-out ninja fight that ends with a startling revelation.

DC Nation - Beware the Batman - "Family" (clip 1)

"Family" - With the League of Assassins knowing where the SoulTaker Sword is, but unable to get Katana to return it, they decide their only course of action is to kidnap Bruce Wayne and hold him for ransom – that ransom being the sword. Of course, they don’t realize that Bruce Wayne is actually Batman!  When Katana shows up to turn over the sword and rescue Wayne, Alfred causes a diversion, allowing Wayne to don the Batman suit and join the battle.  Teaming with Katana to end the League, Batman finds himself in an all-out ninja fight that ends with a startling revelation.

DC Nation - Beware The Batman - "Toxic" (clip)

"Toxic" - Responding to a break-in at Stagg Industries, Batman rescues a security guard named Rex Mason who had been exposed to a weaponized toxic gas called Project Metamorpho.  Soon, Rex begins to mutate, with the ability to control the elements in his own body.  Terrified and unable to control his new abilities, Rex becomes a fugitive.  Realizing that this metamorphosis is slowly killing Rex, Batman sets out to find a cure.  Rex is only concerned about the woman he loves – Sapphire Stagg – and he’d risk all of Gotham to be with her.

DC Nation - Beware the Batman - "Broken" (Clip 2)

"Broken" - Strange, life-size metal toy army men have started to appear all over Gotham…armed with real weapons. When Batman investigates, however, he discovers they are more than toys, but actual living people trapped inside an explosive shell.  The clues all lead back to a former mob accountant named Humpty Dumpty who went insane when the Mob tried to silence him before he could testify.  Now, he wants revenge, and one of the people he’s targeted is Lieutenant James Gordon!

DC Nation - Beware the Batman - "Broken" (Clip 1)

"Broken" - Strange, life-size metal toy army men have started to appear all over Gotham…armed with real weapons. When Batman investigates, however, he discovers they are more than toys, but actual living people trapped inside an explosive shell.  The clues all lead back to a former mob accountant named Humpty Dumpty who went insane when the Mob tried to silence him before he could testify.  Now, he wants revenge, and one of the people he’s targeted is Lieutenant James Gordon!

DC Nation - Beware The Batman - "Tests" (Clip 2)

"Tests" - A new villain has come to town to challenge Batman for control of Gotham City:  Anarky. Resembling a ghost image of Batman, Anarky prides himself on his brilliance – and intends to prove it to Batman by manipulating a pair of unsuspecting pawns to do his bidding.  But Anarky’s real plan is far more devastating: seeking to create a disaster seen by all of Gotham and proving once and for all that even the great Batman is powerless to protect his fair city from the clutches of Anarky.

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