Ivan Brandon was born of Cuban immigrants in New York City in 1976. He has held all manner of horrific employ and now writes for a number of different entertainment mediums, among them comics, television, animation, film, and video games. His comics work includes Vikings, The Cross Bronx, and the Eisner-nominated series 24Seven for Image Comics as well as MEN OF WAR, NEMESIS, and DOC SAVAGE for DC Comics. He spends the majority of his time in and around New York City.
NEMESIS: THE IMPOSTORS #1
For Thomas Andrew Tresser, aka Nemesis, the world of metahuman espionage is never what it seems. After his recent "reeducation" at the hands of the Global Peace Agency, Nemesis finds himself thrust back into the real world with enemies seemingly around every corner. Tasked with uncovering the truth about his mission and the true identities of those hoping to unleash a great evil on the world, Nemesis is forced to confront the fact that he may not be able to trust anybody in the universe – including himself.
NEMESIS: THE IMPOSTORS #3
Nemesis is on the verge of finding out the truth – the real truth – about his adversaries, and in doing so he hopes to find a cure for what seems to be his increasing mental illness. Is this the moment he's been waiting for – or the beginning of his final days? Uncover hidden secrets of the DCU in this issue!
FINAL CRISIS AFTERMATH: ESCAPE #2
Good morning, and welcome to the second day of your stay in Electric City. We are your providers, the Global Peace Agency. Time to take a dip in the Time Pool. What's the worst that can happen? You are a valued guest. You can leave any time you want. You have nothing to fear. You will tell us everything...
NEMESIS: THE IMPOSTORS #4
Nemesis's adventure comes to a startling end as he finds himself up against...himself?! He's finally discovered who's behind the mysterious Council, but will he survive their dark plans for him?
NEMESIS: THE IMPOSTORS #2
Just how dangerous is the world's greatest spy if he's gone insane? We're about to find out as Batman confronts Nemesis over the fate of his mystery prisoner from issue #1. Nothing is what it seems except the violence and the gunshot wounds, so get ready as the mysteries deepen and the fireworks explode.
FINAL CRISIS AFTERMATH: ESCAPE #1
In this all-new 6-issue miniseries, Nemesis awakens to find himself held captive by the Global Peace Agency inside the walls of the mysterious Electric City. His fellow prisoners are all members of the superhuman intelligence community, and they're subjected to systematic torture in an attempt to siphon the secrets of the DC Universe heroes in an effort to destroy them. As Nemesis works to escape, he finds few people he can truly trust. But nothing could prepare him for the hideous truth behind his situation!
FINAL CRISIS AFTERMATH: ESCAPE #3
Why do you fight? Are you not happy here? Are you not provided for? The Global Peace Agency loves you. Why would you ever leave? The recent reports of torture and death in Electric City are greatly exaggerated. We will protect you. Just tell us everything you know...