updatedSCOOBY-DOO'S GREATEST ADVENTURESScooby-Doo and the Mystery, Inc. gang celebrate 50 years of spooks, scares and silliness in this all-ages collection of stories from the pages of SCOOBY-DOO #1, 10, 35, 68 and 72, SCOOBY-DOO TEAM-UP #2, 5 7, 8, 9, 12, 18, 37 and 40, and SCOOBY-DOO, WHERE ARE YOU? #48, 51, 54, 71, 78, 79, 83, 85! Includes appearances by Batman, Wonder Woman, Superman, Swamp Thing, the Flintstones, the Jetsons, and a whole menagerie of super pets!
SCOOBY-DOO, WHERE ARE YOU? #94
Scooby and the gang have faced yetis on distant mountain peaks before…but on a fitness center’s climbing wall in the middle of the city?!
SCOOBY-DOO, WHERE ARE YOU? #88
Mystery for sale! When Fred decides to trade the Mystery Machine in for a new ride, the gang heads to Earnest Eddie’s Emporium of used cars.
SCOOBY-DOO, WHERE ARE YOU? #84
Medieval theme restaurant Joust in Thyme has it all: minstrels wandering between tables, live jousting tournaments…and the terrifying ghost of an 800-year-old knight!
SCOOBY-DOO, WHERE ARE YOU? #98
When the Mad Scot invades a local festival, it’ll take more than a noisy pipe and drum band to scare it away. The Mystery Inc.
SCOOBY-DOO, WHERE ARE YOU? #91
Why is Fred always hungry, while Shaggy has nothing but traps on his mind? And why is Velma concerned with what to wear, while Daphne is consumed with books?
SCOOBY-DOO, WHERE ARE YOU? #86
When Velma is forced to stay awake in a hospital bed for 24 hours, Scooby and the rest of Mystery Incorporated do their best to keep their resident super-sleuth occupied.
SCOOBY-DOO, WHERE ARE YOU? #80
After wrapping up their latest case, the Mystery Machine may need an exorcism! When a trip to the car wash unearths a soapy spirit with intent to scare, can Mystery Inc.