SCOOBY-DOO, WHERE ARE YOU? #102A wailing banshee is scaring all of the dogs out of a neighborhood dog park. Its high-pitched pealing has both canines and humans on the run. If Scooby and the gang don’t scoop up this menace soon, the park may just shut down, leaving all the pups parkless and with no place to go.
SCOOBY-DOO, WHERE ARE YOU? #98
When the Mad Scot invades a local festival, it’ll take more than a noisy pipe and drum band to scare it away. The Mystery Inc.
SCOOBY-DOO, WHERE ARE YOU? #91
Why is Fred always hungry, while Shaggy has nothing but traps on his mind? And why is Velma concerned with what to wear, while Daphne is consumed with books?
SCOOBY-DOO, WHERE ARE YOU? #86
When Velma is forced to stay awake in a hospital bed for 24 hours, Scooby and the rest of Mystery Incorporated do their best to keep their resident super-sleuth occupied.
SCOOBY-DOO'S GREATEST ADVENTURESScooby-Doo and the Mystery, Inc. gang celebrate 50 years of spooks, scares and silliness in this all-ages collection of stories from the pages of SCOOBY-DOO #1, 10, 35, 68 and 72, SCOOBY-DOO TEAM-UP #2, 5 7, 8, 9, 12, 18, 37 and 40, and SCOOBY-DOO, WHERE ARE YOU? #48, 51, 54, 71, 78, 79, 83, 85! Includes appearances by Batman, Wonder Woman, Superman, Swamp Thing, the Flintstones, the Jetsons, and a whole menagerie of super pets!
SCOOBY-DOO, WHERE ARE YOU? #94
Scooby and the gang have faced yetis on distant mountain peaks before…but on a fitness center’s climbing wall in the middle of the city?!
SCOOBY-DOO, WHERE ARE YOU? #88
Mystery for sale! When Fred decides to trade the Mystery Machine in for a new ride, the gang heads to Earnest Eddie’s Emporium of used cars.
SCOOBY-DOO, WHERE ARE YOU? #84
Medieval theme restaurant Joust in Thyme has it all: minstrels wandering between tables, live jousting tournaments…and the terrifying ghost of an 800-year-old knight!