Mister Miracle: Warnings and Remodeling

So, this is it. We've officially hit the MISTER MIRACLE halfway point and, in the process, we've come up on a major turning point for the story in more ways than one. But we'll talk about consequences in a second. First, we need to talk about rules and warnings.

Mister Miracle: Love and Lockpicks

Hey, can I tell you a love story?

It's a good one, I promise. It's actually, maybe, not even really a love story. Not how you're thinking, anyway. It's only one in the sense that it's about two people who love each other.

Scott Free and Big Barda have been together for a really, really long time. I mean that both in the narrative sense, but also in the real life sense. Jack Kirby created them back in the ’70s. That means they've at least been in one another's orbit for over forty years. That's a pretty long time to exist with another person, fictional or otherwise.

Mister Miracle: True or False?

Last month with MISTER MIRACLE #3, I spoke about how time works in relation to nine-panel grids. So this month, I figure I may as well keep up the "technical" theme and break down another of Mister Miracle's quirks: movement.

Mister Miracle: Ticking Clocks

Time is a pretty strange thing to deal with no matter what, but it’s an especially unique challenge when you’re working with comics. The space and the motion between panels, the way images and word balloons flow across the page, they’re all meant to convey the difference between motion and stillness, which in theory, ought to create the illusion of time passing. Most of the time, comics do this so well that we don’t even really think about it as we read. And then there’s Mister Miracle.

DC Super Hero Girls: Intergalactic Games - Official Trailer

Class is back in session at Super Hero High as Warner Bros. Home Entertainment and DC Entertainment bring you DC Super Hero Girls: Intergalactic Games, the second feature in the new, groundbreaking universe celebrating young girls! 

The Intergalactic Games are here and Super Hero High is facing off against Korugar Academy, with a little help from the most prominent DC Super Heroes and Super-Villains in the galaxy. DC Super Hero Girls: Intergalactic Games will be available on Digital HD starting May 9, 2017, and on DVD on May 23, 2017.

For more on the DC Super Hero Girls: http://play.dcsuperherogirls.com/en-us

DC Comics 101: Who are the New Gods?

The New Gods are one of the most fascinating, imaginative and entertaining corners of the DC comic book universe. Longtime DC Comics fans speak of the New Gods in almost reverent tones, and for good reason. Yet the New Gods are also, arguably, some of the most intimidating and confusing characters to new fans. They’re drawn from a complex world with science fiction and fantasy elements, and they’re proudly strange and unusual. And on top of all of this, we use them a lot.

EXCLUSIVE: Sara Richard Reveals the Mysteries of the Justice League Tarot Deck

It may not earn you a spot on the Justice League Dark, but the new Justice League Tarot Deck by DC Collectibles will sure spark plenty of conversations between you and your friends. We’ve rounded up five new cards from the deck to exclusively reveal to you. While we were at it, we spoke to artist Sara Richard about this unusual new DC Collectibles project, how she came to be a part of it and which Justice Leaguer she’d most like to give a reading to.

Big Barda

Some follow a philosophy of speaking softly and carrying a big stick. Big Barda does not. Instead, she lives up to her name with her awe-inspiring height and power as well as the impact she leaves on her enemies.

Taken from her mother at an early age, Barda grew up on Apokolips in Granny Goodness's "Orphanage" where she was trained in the art of battle. Barda relished fighting and enjoyed besting anyone that challenged her. Her sheer power and unparalleled skills in combat quickly made her the most feared Apokoliptian warrior of all time—an incredible feat to accomplish on a world that bred the most terrifying, cruel and malicious fighters in the Multiverse. Barda's abilities and take-charge attitude even allowed her to become the leader of the Female Furies, a ferocious and powerful group of warriors who served as the personal guard to Apokolips's tyrannical ruler, Darkseid. Barda served Darkseid for many years—until she met Mister Miracle. The two fell in love and Barda began questioning Darkseid’s cruelty and totalitarian philosophy. Eventually, she fled to Earth, battling her way through the hordes of Apokolips and her former allies—defeating them all.

Barda continues to share a close and romantic relationship with Mister Miracle, despite their contrasting personalities. Whereas Mister Miracle is more peaceful and kind, Barda loves to fight and relishes battle. She's the brawn to his brain, and as the more powerful of the two, tends to be very protective of him.

As a New God, Barda possesses immense levels of enhanced strength, speed, agility, stamina and more. Barda is also a master of multiple forms of combat and an expert swordswoman, capable of fighting even Wonder Woman to a stand-still. Her height alone makes her one of the tallest and most intimidating heroes in the universe. Along with her physical capabilities, Barda wears Apokoliptian armor that enhances her impressive abilities and wields the Mega-Rod, which may look small but packs a punch that could level mountains. As a high-tech weapon, the Mega-Rod fires powerful concussive bolts, increases gravitational forces and allows Barda to instantaneously teleport herself and others great distances.

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