The life of Catwoman's child is in danger, and the only person who can save her is Zatanna. But how will Zatanna react when Catwoman needs her to alter more villains' minds?
The not-so-long kiss goodnight! Catwoman's trying to stay one step ahead of Batman, the police and the supervillains of Gotham City, but in this final issue she's going to have to doublecross one of them. Will they be able to live with it? And will she still be standing when the smoke has cleared?
"War Games," Act 2, Part 7! Batman commits a shocking act that will alter his relationship with the G.C.P.D.! And while Selina fights for her turf against the Ravens, the Dark Knight races toward a meeting that will swing the war in his favor — even though he's unknowingly about to aid his biggest enemy!
The conclusion of the "Catwoman Dies" storyline! The identity that Selina Kyle built for herself to protect her baby daughter is being destroyed at the hands of Hammer and Sickle, and that's just the beginning. With supervillains and the Gotham police hunting for both Selina and her replacement, Holly, drastic measures are needed!
The big mysteries of Selina's missing year are revealed! Learn the fallout from Catwoman's murder of Black Mask, including the horrible price she paid for vengeance, and why she chose to bring a baby into the world.
WAR GAMES: ACT 1, PART 7! The battle to control Gotham spills into the East End when Mr. Freeze targets the Lucky Hand Triad. But Catwoman's not about to hand it over to the underworld without a fight!
"War Games," Act 3, Part 7! The penultimate chapter of Gotham's darkest period finds Batman in conflict with Commissioner Akins, the players ready for the final battle, and Catwoman squaring off one last time against Zeiss, the man who left her for dead!
Coming off the events of "War Games," Catwoman faces new dangers within her territory, both from the police and the citizens she's sworn to protect. Now, she must decide whether to carry on the fight or abandon the East End!