Brian Wood developed his skills as a comics writer and designer whileworking a string of internet design jobs. Since then he has created aseries of successful comics and graphic novels, most notably DMZ, DEMO,NORTHLANDERS, Channel Zero and The Couriers. In addition to earning himinternational acclaim, these projects have also resulted in four Eisneraward nominations. Brian was also a designer for the video gamefranchise series Grand Theft Auto for Rockstar Games.
|DMZ #11||DMZ #13||DMZ #15|
|DMZ #16||DMZ #2||DMZ #23|
|DMZ #3||DMZ #4||DMZ #5|
|DMZ #6||DMZ #7||DMZ #8|
|DMZ #9||DMZ VOL. 2: BODY OF A JOURNALIST||DMZ VOL. 9: M.I.A.|
|THE NEW YORK FIVE #1|
|DMZ BOOK FIVE||DMZ BOOK FOUR||DMZ BOOK ONE|
|DMZ BOOK THREE||DMZ BOOK TWO||DMZ DELUXE EDITION BOOK FIVE|
|DMZ DELUXE EDITION BOOK FOUR||DMZ DELUXE EDITION BOOK ONE||DMZ DELUXE EDITION BOOK THREE|
|DMZ DELUXE EDITION BOOK TWO||GLOBAL FREQUENCY: THE DELUXE EDITION|
|TRANSMETROPOLITAN BOOK TWO|
Celebrate 50 issues of DMZ with "Notes from the Underground," an oversized collection of short stories gathered by stranded rookie journalist Matty Roth on location in the heart of America's Second Civil War. Featuring art from talent spanning the entire industry including Ryan Kelly (Local) Fábio Moon (B.P.R.D., DAYTRIPPER), JP Leon (STATIC) and more! This is a must-not-miss celebration of a pivotal Vertigo series.
After the shattering events of issue #49, we start to pick up the pieces with "M.I.A.", a four-part story taking Matty to a remote and desolate section of the city. With no phone, no computer and no contact at all with any of his friends, what exactly is he doing there, and why?
Self-exile is forcing Matty to take a good, hard look at himself and his conduct since he entered the DMZ, and he's not liking too much of what he's seeing. His discovery from the last issue, though, presents him with an opportunity that he's tempted to take, but the price is high, very high. What's the going rate on redemption, anyway?
"M.I.A." part 3 of 4! In his trek through the urban wastelands, Matty runs into some old friends: The Delgado Nation. The campaign was a long time ago, and now Parco's a war criminal with a price on his head. So what can Matty possibly offer them in exchange for his life?
Part 2 of the 5-part "Friendly Fire." After hearing the young Grunts' version of the infamous Day 204 Massacre, Matty Roth interviews his commanding officer, who gives a much more "sanitized" version of the day's events. Meanwhile, a military tribunal plans to release the charges on all those involved with the massacre, throwing the DMZ into chaos.
Part 3 of the 5-part "Friendly Fire." While everyone anxiously awaits the verdict on the "Day 204" trial, Matty takes to the streets and visits the site of the massacre, the memorial, and talks to residents who got caught in the crossfire.
DMZ DELUXE EDITION BOOK TWO
In these stories from DMZ #13-28, Matty heads undercover to infiltrate a terrorist cell, interviews an enlisted U.S. soldier who’s found guilty of a massacre, and turns his...
The conclusion of "M.I.A." sees Matty arriving at the 59th Street Bridge and into the control of the U.S. military who could conceivably charge Matty with war crimes. Oddly, Matty seems okay with that. In a pivotal moment that helps define the series, the fog of war is lifted and the truth behind Parco Delgado is made clear.