Fernando Blanco
Credited as:
Inker, Colorist, Finisher, Penciller, Layout, Artist, Cover
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CATWOMAN #29
So far, Selina Kyle’s ambitious plan to gain control of Alleytown has been going purrfectly, but she’s about to run headlong into a brand-new foe-and pass right through them...? Riddle us this, Catwoman! What do the Khadym mob, a non-corporeal assassin, and Poison Ivy have in common? And when it comes to solving riddles, there’s only one person Selina can go to-no matter how much she hates the idea.
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CATWOMAN #18Catwoman has made her choice: she will use the map Lex Luthor gave her to prevent Raina Creel from finding the Lazarus Pit and rebuilding herself. But has Selina fully weighed the cost? To go this route, she will effectively be taking over all crime in Villa Hermosa, a secret she will have to keep hidden from the Batman. That is, if she survives Raina’s deadly counter attack. The Creels have already been experimenting with life after death, and the assassins they send to stop ̈ Selina will come armed with more than nine lives!
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CATWOMAN #21In this action-packed conclusion to the Villa Hermosa epic, Catwoman and Raina Creel go head-to-head. Win or lose, this is a crossroads for Catwoman. Will she stay with her sister in their new home, or return to Gotham City and the life she hoped she had left behind?
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CATWOMAN #26In the aftermath of “The Joker War,” Selina Kyle has taken up residence in Alleytown. But when she finds that her old stomping grounds have been taken over by drug-running mobsters, she hatches a plan to take the town back! However, unbeknownst to her, she is being tracked by a terrifying new foe: a hit man in priest’s clothing known only as Father Valley, who carries a bag of bibles around as trophies from each of his victims. Will she be able to loosen the mafia’s stranglehold on her, new hometown or become another victim to Father Valley’s sacred oath?
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JSA #76
Featuring guest art by David Lopez and Fernando Blanco (FALLEN ANGEL)! In the aftermath of the devastating "Black Vengeance" story, the JSA must regroup and reassess their purpose — but Hawkman harbors a secret that will change the JSA's role in the DCU forever! Plus, Mr. Terrific begins his hunt for Roulette!
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CATWOMAN #20Raina Creel’s thugs are making a move on the pawn shop where Catwoman has set up headquarters, and if Selina can’t stop them, it could cost the lives of the allies she has working there. Luckily, none of them will go down without a fight; unluckily, Raina’s biggest bad may have more fight than any of them can handle.
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CATWOMAN #25A tie-in to “The Joker War”! Catwoman returns to Gotham City to get even with the people who stole her plans and used them against Batman…and if you’re the Riddler or the Penguin, you better watch your back, because Catwoman is coming to claim what she deserves…and that’s everything! Plus, two bonus tales: One a story about Catwoman going back to her home turf of Alleytown to start her empire, and another about a cat trying to intervene in a conflict of cat versus woman!
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CATWOMAN #27Catwoman’s going to be the top cat in Alleytown, and the first gang she’s going to make an example of is the Khadym mob…by stealing a truck full of contra-band from right under their nose! Catwoman, the Alleytown kids, the police and the Khadym mob all converge in a high-speed heist. What do you get when you mix a cat, three kids, and a truck full of contraband speeding through the streets of Alleytown? One hell of truck robbery, that’s what!