SCOOBY-DOO'S GREATEST ADVENTURES
Scooby-Doo and the Mystery, Inc. gang celebrate 50 years of spooks, scares and silliness in this all-ages collection of stories from the pages of SCOOBY-DOO #1, 10, 35, 68 and 72, SCOOBY-DOO TEAM-UP #2, 5 7, 8, 9, 12, 18, 37 and 40, and SCOOBY-DOO, WHERE ARE YOU? #48, 51, 54, 71, 78, 79, 83, 85! Includes appearances by Batman, Wonder Woman, Superman, Swamp Thing, the Flintstones, the Jetsons, and a whole menagerie of super pets!
SCOOBY-DOO, WHERE ARE YOU? #96
The owners of an amusement park at a seaside resort hopes a new Ferris wheel will revive the local businesses, but no tourist attractions and freak shows can compete with real-life m
LOONEY TUNES #243
An Old West-style amusement park gets a little too real when visitors Elmer and Daffy get into trouble with park employees—or are they?—Bugs Bunny, Yosemite Sam and the Tasmanian Dev
SCOOBY-DOO, WHERE ARE YOU? #92
It’s the annual Mystery-Con International—a convention honoring sleuths from all over the world—and this year, Mystery, Inc. are the guests of honor!
TEEN TITANS GO! #34
The Titans get swept up in a 73-hour dystopian teen movie marathon, then reenact “The Hungry Games” when they realize there’s only one slice of pizza left!
TEEN TITANS GO! VOL. 5: FALLING STARS
The Teen Titans are the hippest superhero gang around, and always know the latest trends! So when a new time-wasting gadget is Jump City’s latest craze, and no one’s getting...
TEEN TITANS GO! #27
The team makes an “Appointment with Doom” when they each try to see a doctor. Beast Boy is convinced that evil Insure Ants will attack—and he might be right!
TEEN TITANS GO! #26
A new time-wasting gadget has become Jump City’s latest craze, and no one’s getting anything done.