SCOOBY-DOO, WHERE ARE YOU? #103
Scooby-Doo and the gang visit the set of a revival of Scooby and Shaggy’s favorite movie franchise, only to discover that the future of a whole movie universe depends on Mystery Inc.! Scooby’s able to lend a paw when robot stunt dog “Andy Circuits” is injured, but how will our heroes figure out who’s under the helmet of the Black Knight trying to bring production to a permanent halt?
TEEN TITANS GO!: WEIRDER THINGSWhen Robin catches Starfire, Raven and Cyborg making paper airplanes, he warns them that they’re dangerously close to unlocking “The Deadliest Art”: origami. Then, the Titans are shunned by social media elites when a bad after-action photo reveals them as “Posers.” Can they finalize a successful stance in time to defeat their next great menace? Collects issues #31-36.
TEEN TITANS GO! #36
The Titans may have bungled Raven’s surprise party, but Pretty Pretty Pegasus LIVE!
TEEN TITANS GO! #34
The Titans get swept up in a 73-hour dystopian teen movie marathon, then reenact “The Hungry Games” when they realize there’s only one slice of pizza left!
LOONEY TUNES #251
With his Road Runner documentary, a complete snoozefest, studio executive Throckmorton decides to consult a real expert to turn the show around before its big premiere. He’s smart.
SCOOBY-DOO'S GREATEST ADVENTURESScooby-Doo and the Mystery, Inc. gang celebrate 50 years of spooks, scares and silliness in this all-ages collection of stories from the pages of SCOOBY-DOO #1, 10, 35, 68 and 72, SCOOBY-DOO TEAM-UP #2, 5 7, 8, 9, 12, 18, 37 and 40, and SCOOBY-DOO, WHERE ARE YOU? #48, 51, 54, 71, 78, 79, 83, 85! Includes appearances by Batman, Wonder Woman, Superman, Swamp Thing, the Flintstones, the Jetsons, and a whole menagerie of super pets!
SCOOBY-DOO, WHERE ARE YOU? #96
The owners of an amusement park at a seaside resort hopes a new Ferris wheel will revive the local businesses, but no tourist attractions and freak shows can compete with real-life m