SCOOBY-DOO, WHERE ARE YOU? #8
TV's famous Ghost Trackers invite Scooby and the gang to investigate a haunted house, but nothing goes right! Has something possessed the equipment?
SCOOBY-DOO, WHERE ARE YOU? #10
Scooby and the gang attend a video game competition, but things get scary when the contest is interrupted by the petrifying Pinball Wizard. Can Mystery Inc. crack his chilling code before the event crashes and burns?