Scott Hampton is a freelance artist known for his diversity. He has illustrated such iconic properties as Batman, Sandman, Black Widow, Hellraiser and Star Trek. He began his career following in the footsteps of brother and fellow comic book creator, Bo Hampton. Scott's work on Silverheels, from Pacific Comics in 1983, is regarded as the first continuing painted comic. His latest works include BATMAN: GOTHAM COUNTY LINE written by Steve Nile from DC Comics and Spookhouse from IDW Publishing in which he adapted his favorite ghost stories into sequential form.
THE BRAVE AND THE BOLD #26
Years ago, The Spectre unleashed his terrible vengeance against predatory killer Ray Walker. But some evil can't be snuffed out so easily, and Walker's ghost continues to haunt the city of Dakota! His victims must turn to David Kim, the Xombi, to right the wrong. Don't miss the Xombi's first footsteps in the DC Universe!
FINAL CRISIS AFTERMATH: ESCAPE #6
Nemesis and Chase finally steal a chance to escape from the clutches of the Global Peace Agency! But for every secret they uncover, an ugly truth awaits. It's freedom or death in Electric City as this miniseries comes to a shocking conclusion – sending ripples across the DC Universe.
FINAL CRISIS AFTERMATH: ESCAPE #2
Good morning, and welcome to the second day of your stay in Electric City. We are your providers, the Global Peace Agency. Time to take a dip in the Time Pool. What's the worst that can happen? You are a valued guest. You can leave any time you want. You have nothing to fear. You will tell us everything...
FINAL CRISIS AFTERMATH: ESCAPE #4
The drugs are wearing off, and Nemesis can finally clear his head enough to make sense of life in Electric City as a "guest" of the Global Peace Agency. So what could be worse than having to experience Electric City under the influence of tranquilizers and truth serums? How about living there with a clear understanding of what's really going to happen when they're done with you…
SENSATION COMICS FEATURING WONDER WOMAN #16
The streets of Gotham City are dangerous at night, but not for Diana of Themyscira.
FINAL CRISIS AFTERMATH: ESCAPE #1
In this all-new 6-issue miniseries, Nemesis awakens to find himself held captive by the Global Peace Agency inside the walls of the mysterious Electric City. His fellow prisoners are all members of the superhuman intelligence community, and they're subjected to systematic torture in an attempt to siphon the secrets of the DC Universe heroes in an effort to destroy them. As Nemesis works to escape, he finds few people he can truly trust. But nothing could prepare him for the hideous truth behind his situation!
FINAL CRISIS AFTERMATH: ESCAPE #3
Why do you fight? Are you not happy here? Are you not provided for? The Global Peace Agency loves you. Why would you ever leave? The recent reports of torture and death in Electric City are greatly exaggerated. We will protect you. Just tell us everything you know...
FINAL CRISIS AFTERMATH: ESCAPE #5
As Nemesis prepares his plan to gain freedom from the Global Peace Agency, he's dealt one last fatal setback. He hasn't been able to trust anybody in Electric City, and now he's not even sure if he can trust himself. Is he doomed to a life of torture and paranoia?