SCOOBY-DOO, WHERE ARE YOU? #104
Usually, when skateboarders talk about a “gremlin,” they mean a skateboarding newbie. But not when the death-defying extreme sports of the Z-Games are sabotaged by a gremlin that seems all too real! Who’s really behind the boarding bogeyman? To solve the mystery, Scooby and the gang will have to trade in the Mystery Machine for kickflipping, nosegrinding skateboards of their own. Can their sick tricks help the gang unmask the gremlin...before Scooby and Shaggy wipe out once and for all?
TEEN TITANS GO!: WEIRDER THINGSWhen Robin catches Starfire, Raven and Cyborg making paper airplanes, he warns them that they’re dangerously close to unlocking “The Deadliest Art”: origami. Then, the Titans are shunned by social media elites when a bad after-action photo reveals them as “Posers.” Can they finalize a successful stance in time to defeat their next great menace? Collects issues #31-36.
SCOOBY-DOO, WHERE ARE YOU? #100In the scenic mountains of Yosemite there is fresh air, beautiful wildlife and of course”¦the Haunted Hiker. When Jane learns of the spook terrorizing the national park right before a school trip, she decides she needs some backup to make sure she and her classmates are safe. So Jane turns to the Scooby gang! Going undercover, the gang will have to act quickly to solve the mystery of the Haunted Hiker—because if the ghost doesn’t ruin their field trip, the singing school troubadour just might.
LOONEY TUNES #254Elmer Fudd is out to shoot some animals, only he’s not hunting-he’s working as a nature photographer for a famous magazine. But when Daffy finds out that he’s more interested in capturing a photo of a “wabbit” than a certain handsome duck, Elmer’s job is going to get a lot more challenging.
TEEN TITANS GO! TO CAMP
Summer's in the air and the Teen Titans are leaving Jump City behind for six fun-filled weeks of mosquitoes, sunstroke, and poison ivy at summer camp!
SCOOBY-DOO'S GREATEST ADVENTURESScooby-Doo and the Mystery, Inc. gang celebrate 50 years of spooks, scares and silliness in this all-ages collection of stories from the pages of SCOOBY-DOO #1, 10, 35, 68 and 72, SCOOBY-DOO TEAM-UP #2, 5 7, 8, 9, 12, 18, 37 and 40, and SCOOBY-DOO, WHERE ARE YOU? #48, 51, 54, 71, 78, 79, 83, 85! Includes appearances by Batman, Wonder Woman, Superman, Swamp Thing, the Flintstones, the Jetsons, and a whole menagerie of super pets!
SCOOBY-DOO, WHERE ARE YOU? #99
An overnight ride through the mountains on a vintage train. An assortment of weird and eerie passengers. And an elusive ghost that stalks the train at night.