RATCHET AND CLANK #4
Ratchet and Clank are faced with a tough decision. Do they turn themselves in to Zogg and face certain death – or doom Veldin to destruction? Opting for the former, they hatch a desperate plan that could throw an Omniwrench in Zogg's galaxy-conquering plans!
RATCHET AND CLANK #6
Artemis Zogg's warship has been destroyed, but the battle isn't over for Ratchet and Clank. In order to undo Zogg's havoc and restore the stolen planets to their rightful galaxies, the duo will once again have to team up with President Qwark in this final, fun-filled issue!
RED: BETTER R.E.D. THAN DEAD
This new collection features the four one-shot tie-ins based on the hit film from Summit Entertainment, as well as the prequel issue to the original acclaimed graphic novel! Spend some time with the world's top intelligence agents and learn how killing in the service of their countries earned them the label RED: "Retired, extremely dangerous."
GEARS OF WAR #22
The Coalition of Ordered Governments has ceased to exist – its refugees find themselves forced to live like the tribal Stranded they once despised. Delta Squad, now based on an aging carrier, struggles to defend the refugees. Meanwhile, Adam Fenix takes desperate steps to find a way to destroy the virulent Lambent.
RATCHET AND CLANK #5
Ratchet and Clank's desperate gamble to save Veldin and the entire galaxy meets with partial success, except they find themselves hunted on a frozen planet for the key to the entire Helios Project – an ancient comet shard. Can the pair survive long enough to use the shard to put the galaxy right?!
GREEN LANTERN #5
The conclusion to Sinestro and Hal Jordan's invasion of the planet Korugar! Can these two enemies cooperate long enough to liberate the world from the tyranny of the Sinestro Corps?
GEARS OF WAR #11
The combined forces of Delta, Sigma and the Jilane survivors are in full-on "Alamo" mode as the Locust close in. Can Marcus and Alex rally the troops in the face of such overwhelming odds? Don't miss another rip-roaring issue based on the hit video game franchise!
RESIDENT EVIL #4
Neuermann Giesel is the cat's meow of Ubelandia's 20-something party scene. So it's only natural that BSAA Agents Gere and Sugarman wonder why he's chosen to hang at the remote jungle compound of Fritz Giesel – the CEO of Giesel Industries – instead of at a trendy club. And a tour of the compound turns deadly as the two agents are caught in Neuermann's idea of a T-Virus play date. Plus don't miss superstar artist Ed Benes' 2-page origin story of Agent Mina Gere!